﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CloudMoving : MonoBehaviour
{
    [SerializeField]
    //每秒钟移动的角度.
    private float _moveSpeed = 1.0f;

    private void Update()
    {
        transform.RotateAround(Vector3.zero, Vector3.up, _moveSpeed * Time.deltaTime);
        
    }
}
